Part of University Putra Books PDF
Paid · RM32.00
Gamification in Biomedical Sciences Programme: Wordsearch
Gamification in education may help students to recognize words mentioned in textbooks and lectures with ease. This can further assist students to memorize the words and its meanings. This method may assuage the fears of memorizing terminology. This book is the second book for Gamification in Biomedical Sciences Programme book series. It may be coupled with the first book, Crossword Puzzle, to strengthen the memorization and understanding of the subject matter. It is with great hope that both books will be of great value to those who want to pursue Biomedical Sciences.
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Detail
AuthorAbdah Md. Akim
PublisherUniversiti Putra Malaysia
TypeBooks
PriceRM32.00
AccessBuy to own
LanguageEnglish
ISBN978-967-344-834-0
Publication Year2019
Page Count99
TopicEducation and Learning
IntentLearn
PublicationUniversity Putra Books PDF
Published2019-09-23
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